FOUNT

FOUNT: Designing for the Moments That Matter

A human-directed, AI-accelerated family Bible app concept, from research and product strategy through UX, a complete design system and an interactive prototype.

outcomes

0→1 independent product concept

10 products reviewed

4 core design decisions

1 interactive prototype & design system

Development

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0–1 PRODUCT DESIGN · HUMAN-LED AI WORKFLOW

FOUNT / 0–1 PRODUCT CONCEPT

Designing for the moments that matter.

FOUNT turns Bible stories into everyday family conversations. I took the idea from discovery and product strategy through experience design, a documented design system and a clickable mobile prototype.

Role: Product design and product direction. Scope: Research, strategy, UX/UI, brand, design system and prototyping. Tools: Claude, ChatGPT and HTML. Status: Independent concept.

The Opportunity

Parents don't need another Bible app. They need help leading.

Parents have an abundance of Bible stories, videos and devotionals, but the moment after a child hears a story is often unsupported. Can the parent turn it into a conversation that fits real family life? I framed FOUNT around the gap between consuming faith content and practicing faith together. The product should build a parent's confidence, not create another screen-time habit.

FOUNT end-to-end interactive prototype: onboarding, Today, story player, activity and celebration
FOUNT end-to-end interactive prototype: onboarding, Today, story player, activity and celebration

The Research

Evidence for the problem, not fabricated product results.

86% / The confidence gap

Of churched parents surveyed, 86% said their children learn spiritual lessons at church that they couldn't teach themselves. Barna / Awana research ↗

25% / The conversation gap

One in four U.S. parents say they talk with their children about religion extremely or very often. Pew Research Center ↗

17% / An opportunity for fathers

Just 17% of fathers surveyed said they take the lead in their children's religious learning. Pew Research Center ↗

These are published landscape findings, not FOUNT product impact metrics. The proposed solution is a hypothesis to test.

The Market Gap

Two kinds of tools. One missing connection.

I reviewed ten products across kid-first content (including Bible App for Kids, Minno and Superbook) and parent-first resources (including Parent Cue and Gospel Project Home Edition). Kids' engagement and parent guidance often lived in separate experiences. FOUNT explores the connection between them: one story, two depths, and a shared moment that makes the parent more capable next time. This was a qualitative assessment, not a claim that no competitor exists.

The Product Principle

Help the parent lead. Then slowly get out of the way.

I deliberately avoided designing a product that families would need forever to have meaningful conversations. At first FOUNT offers clear explanations, scripts and prompts. As parents build confidence, the experience should step back: support at first, confidence over time, less dependence.

01 / Shared Understanding

One story, two experiences.

Children get an engaging, age-appropriate story. Parents get context, a short primer and questions tied to the same passage. The design tradeoff: prioritize a connected family experience over the size of the content library.

FOUNT parent and child experiences: one shared story at two levels
FOUNT parent and child experiences: one shared story at two levels

02 / The Hard Question

Make difficult questions feel answerable.

Short, age-sensitive answers supported by Scripture help parents when their child asks something unexpected. Deeper context is available when needed. The tradeoff: theological accuracy and trust over the illusion that AI always has an answer.

FOUNT Ask and answer-card flows from the working prototype
FOUNT Ask and answer-card flows from the working prototype

03 / Low-Friction Habits

Bring the experience into the car, the table and bedtime.

Rather than prescribing long formal devotional sessions, FOUNT breaks a weekly story into small real-world moments: a car conversation, a creative activity and a bedtime prayer. The tradeoff: brief, screen-light moments over features that keep children in the app.

Real FOUNT screens for car conversations, making activities and bedtime prayer
Real FOUNT screens for car conversations, making activities and bedtime prayer

04 / Progress Without Pressure

Celebrate showing up. Never punish a gap.

A shared family spring and gentle pathway communicate growth. Punitive streaks and broken chains would undermine the experience. The tradeoff: encouragement and easy reentry over maximizing daily app opens.

FOUNT Path and Family screens showing collective progress without punitive streaks
FOUNT Path and Family screens showing collective progress without punitive streaks

The End-to-End Product

An entire journey, not just a homepage.

I designed the interactive journey across family setup, Today, story-player listening, kid mode, activities, parent explanations, Ask, shared progress and celebration. The HTML prototype includes key interactive states and audience transitions.

Explore the full interactive prototype ↗

Real FOUNT prototype details: grown-up checks, kid mode and completion
Real FOUNT prototype details: grown-up checks, kid mode and completion

The Design System

A visual identity built to scale beyond one screen.

I selected and directed the Little Drops concept, then documented the system instead of leaving decisions buried inside mockups. FOUNT uses a controlled purple action color, supporting pastels, Fredoka and Figtree typography, a friendly guide named Dew, and a compact interaction vocabulary. The documentation covers semantic color, type, layout, patterns, component states, behavior and accessibility.

Explore the complete design system ↗

FOUNT design system: documented semantic color and typography foundations
FOUNT design system: documented semantic color and typography foundations
FOUNT design system: buttons, states and story-card components
FOUNT design system: buttons, states and story-card components
FOUNT design system: accessibility considerations and illustration language
FOUNT design system: accessibility considerations and illustration language

Building a Functional Prototype

Real interactions and real edge cases.

The navigable HTML prototype goes beyond static screens, covering onboarding, story progress, parent-child transitions, family flows and checks. The accompanying design-system artifact exposes reusable components and behavior across those interactions.

The Human-Directed AI Workflow

AI accelerated the work. I directed the design.

I used Claude and ChatGPT to accelerate research synthesis, competitive assessments, proto-personas, journey maps, IA and workflow alternatives, documentation, interface explorations and HTML prototyping. I retained creative and product ownership: defining the opportunity, setting the principles, choosing what worked, rejecting generic visual directions, pushing for better hierarchy and interaction details, and deciding what to keep, remove or revise. Generate options quickly. Judge them slowly.

Where It Stands

A strong prototype. A hypothesis worth testing.

FOUNT is an independent concept, not a launched product. I cannot claim product retention, revenue or parental-confidence improvements without testing. The next phase would interview parents, test the first shared activity, examine trust and accuracy in answers to difficult questions, and measure parent confidence and spontaneous conversation rather than only app usage.

The Takeaway

Good tools make people more capable.

That ambition shaped both FOUNT and my design process: AI extended how much I could explore and execute, but human judgment determined which problems to solve and what experience to build.

View the FOUNT prototype ↗ · View the FOUNT design system ↗

Explore the full work: Interactive FOUNT prototype ↗ · FOUNT design system ↗